• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Alice in Wonderland

Page history last edited by alexande487 11 years, 1 month ago

Alice in Wonderland

     By: Lewis Carroll

          Book Review (Chapter-By-Chapter)By: Alisha Alexander

               

Alice in Wonderland

     

Chapter 1: Down the Rabbit Hole

     Alice sits drowsily by a riverbank, bored by the book her older sister reads to her. Out of nowhere, a White Rabbit runs past her, fretting that he will be late. The Rabbit pulls a watch out of his waistcoat pocket and runs across the field and down a hole. Alice impulsively follows the Rabbit and tumbles down the deep hole that resembles a well, falling slowly for a long time. As she floats down, she notices that the sides of the well are covered with cupboards and shelves. She plucks a marmalade jar from one of the shelves. The jar is empty, so Alice sets it down on another shelf. With nothing else to do, she speaks aloud to herself, wondering how far she has fallen and if she might fall right through to the other side of the earth. She continues to speak aloud, daydreaming about her cat Dinah. In the midst of imagining a conversation the two of them might have, she abruptly lands. Unhurt, Alice gets up and catches sight of the White Rabbit as he vanishes around a corner.

 

     Alice approaches a long corridor lined by doors. The doors are all locked, so Alice tests them with a key that she finds on a glass table. After searching around, Alice discovers a small door behind a curtain. She tests the key again and finds that it opens up to a passage and a garden. Since the door is much too small for Alice to squeeze through, she ventures back to the table with the hope that she might find something there that would help her. A bottle marked “DRINK ME” sits on the table. Alice drinks the contents of the bottle after inspecting it to be sure it does not contain poison. Alice immediately shrinks, and though she can now fit through the door, she realizes she has left the key on the tabletop high above her. She alternately cries and scolds herself for crying before catching sight of a small cake with the words “EAT ME” underneath the table. Alice eats the cake with the hope that it will change her size, but becomes disappointed when nothing happens.

 

Chapter 2: Pool of Tears

     After finishing the cake that says “EAT ME,” Alice grows to nine feet tall and finds that she can barely get an eye down to the doorway. She begins to cry, and her massive tears form a sizable pool at her feet. The White Rabbit reappears and mutters to himself about keeping a Duchess waiting. Alice attempts to speak to him, but he scuttles away, leaving behind his gloves and fan. Alice picks up the fan and begins fanning herself. She muses on the possibility that she may not be Alice but someone else entirely. To determine if she knows all that Alice is supposed to know, she starts to recite her lessons. She finds that she gets the recitations wrong and considers the idea that she may not be Alice, but possibly a girl she knows named Mabel. Since Mabel knows very little, it makes sense to Alice that her confusion over the lessons must indicate that she has somehow become Mabel. If she is Mabel, there is no reason for her to find her way out of the well to rejoin society. Even though she’s confused about her identity, she knows that she must find a way out of the well and back to the world above ground.

 

     Alice realizes that the fanning motion causes her to shrink, so she fans herself down to a size that will allow her to fit through the door. Once again, Alice has forgotten the key, but before she can become upset, she tumbles into a pool of salt water. She thinks she has fallen into the sea, but quickly realizes that she is swimming in her own giant tears. As she swims, she comes across a Mouse, whom she asks for help. The Mouse doesn’t understand Alice, so she tries to speak French to him. She recites a line from her French lessons, inquiring after a cat. At the mention of the cat, the Mouse leaps with fright. Alice apologizes but then absentmindedly chatters about her cat Dinah. The Mouse becomes offended, so she changes the subject to dogs. The talk of dogs only frightens the Mouse more, and he begins to swim away. Alice promises to stop talking about cats and dogs if the Mouse will come back. The Mouse swims back to Alice, telling her to follow it to shore, where he will tell his history to explain his hatred for cats and dogs. Now accompanied by several other animals that have fallen into the pool, including a Duck, a Dodo, a Lory, and an Eaglet, Alice and the Mouse swim to shore.

 

Chapter 3: A Caucus Race and a Long Tale

     Alice and the group of animals land on the bank and focus on getting dry. Alice begins arguing with the Lory, but the Mouse interjects and commands everyone to sit down and listen to a history lesson. The Mouse reasons that the story of William the Conqueror would be best since this story is the driest thing it knows. After completing the story, Alice and the other animals are still wet, prompting the Dodo to suggest a Caucus race. The Dodo marks out a course, sets everyone in place, and yells “go.” The animals run around haphazardly until the Dodo declares half an hour later that the race is over. The Dodo says that all of them have won the Caucus race and elects Alice to confer prizes. Alice passes mints to all the animals, leaving herself without a prize. Finding a thimble, she hands it to the Dodo, who in turn presents it back to her as her prize. Alice solemnly accepts the thimble but cannot help feeling that the gesture is absurd.

 

     After eating their mints, the Mouse declares that it will tell its tale. Alice confuses “tale” and “tail,” and focuses on the Mouse’s appendage as it talks about Fury prosecuting a mouse in court. The Mouse chides Alice for not paying attention, and though Alice apologizes, the two misunderstand each other and the Mouse leaves in a huff. The other animals lament the Mouse’s absence, and Alice mentions that she wishes her cat Dinah were there to bring the Mouse back. Alice continues to tell the animals that Dinah eats birds, which causes all of the animals to scatter in fear. Alone again, Alice begins to cry until she hears the distant pattering of footsteps.

 

Chapter 4: The Rabbit Sends in a Little Bill

     The White Rabbit approaches Alice, looking for his gloves and fan. Alice searches dutifully but cannot find them. The White Rabbit mistakes Alice for his housemaid, Mary Ann, and commands her to go to his house and fetch his things. Startled by the Rabbit’s demands, Alice obeys and soon finds his house. As she walks, she thinks about how strange it is to take orders from animals and imagines that her cat Dinah might start ordering her around when she gets back home. Inside of the house, she finds the gloves and fan, as well as a little bottle labeled “DRINK ME.” Curious to find out what the contents of the bottle will do, Alice drinks the liquid. Before she can finish, she begins growing rapidly and can barely fit in the room. Her arm dangles from a window and her foot becomes wedged in the chimney.

 

     Alice decides that her adventures are like a fairy tale and imagines writing her own stories once she grows up. Given her new size, she reasons that perhaps she has in fact grown up and will never age. The White Rabbit interrupts her train of thought by calling for his fan and gloves. He tries to storm into the house, but Alice’s giant arm prevents the door from opening. The Rabbit tries to climb through the window, but Alice bats him away with her giant hand. The Rabbit calls out for his servant, Pat, and the two begin to plot a way to deal with Alice when she swats them away again. The Rabbit and Pat recruit another servant, a lizard named Bill, to climb down the chimney, but Alice launches him into the air with her foot. A crowd gathered outside calls to burn down the house. Alice threatens to send Dinah to get them and they begin hurling pebbles through the window at her face. The pebbles transform into cakes, and reasoning that the cakes might cause her to become smaller, Alice eats one and shrinks. She leaves the house and encounters a mob of animals ready to rush her.

Alice flees and heads into a wood where she thinks about how she might return to her normal size and find the garden. A sharp bark causes her to look up at an enormous puppy standing over her. Afraid it might be hungry, Alice tires it out by teasing it with a stick. She then sets off, wondering what she might eat or drink to return to her original height. She comes across a giant mushroom and climbs to the top, discovering a blue caterpillar smoking a hookah with an air of indifference.

 

Chapter 5: Advice from a Caterpillar 

     Alice comes across a Caterpillar that is resting on top of a giant mushroom and smoking a hookah pipe. The two stare at each other in silence for a while before the Caterpillar asks Alice, “Who are you?” Alice has trouble explaining who she is to the antagonistic and contemptuous Caterpillar. Dejected, she turns to leave, but the Caterpillar calls her back to recite a poem. The Caterpillar duly notes that she recites the poem incorrectly and goes on to ask what size she would like to be. Alice states that being three inches tall is a wretched height, which insults the three-inch-tall Caterpillar. The Caterpillar crawls away in a huff, but not before telling Alice that eating one side of the mushroom will make her grow larger and eating the other side will make her grow smaller.     

 

     Alice tastes the right-hand portion of the mushroom and shrinks. She next tries part of the left-hand portion of the mushroom, and her neck grows so long that her head is above the treetops. Realizing she cannot get the other part of mushroom to her mouth, she attempts to reorient herself when a Pigeon attacks her. The Pigeon has mistaken Alice for a serpent who wants to eat its eggs. Alice assures the Pigeon that she is not a serpent, and the Pigeon skulks back to its nest, leaving Alice to nibble at the two pieces of the mushroom until she returns to her original height. Back at her proper size, Alice wanders around the forest looking for the garden when she encounters a four-foot-tall house. She decides to visit the house and eats the portion of the mushroom to reduce her size to nine inches tall.

 

Chapter 6: Pig and Pepper

     From the wood, Alice sees a fish in footman’s livery approach the house and knock on the door. A similarly dressed frog answers the door and receives a letter inviting the Duchess to play croquet with the Queen. After the Fish Footman leaves, Alice approaches the Frog Footman, who sits on the ground staring stupidly up at the sky. Alice knocks at the door, but the Frog Footman explains that now that she is outside, no one will answer her knock since the people inside are making too much noise to hear her. He tells her he plans to sit there for days and seems unsurprised when the door opens a crack and a plate flies out and grazes his nose. Annoyed with his idiotic manner, Alice opens the door and finds herself in a kitchen. A Duchess nurses a baby, a grinning cat sits on the hearth, and a Cook stands at the stove, dumping pepper into a cauldron of soup. The pepper causes the Duchess and the baby to sneeze incessantly.

 

     Alice inquires why the cat grins and learns from the Duchess that it is a Cheshire Cat. Wondering aloud why a cat would grin at all, the Duchess insults Alice, telling her that she must not know very much. Meanwhile, the Cook hurls objects randomly at the Duchess and the baby, including fire-irons, saucepans, and plates. Alice tells the Cook to mind herself, and attempts to change the subject of conversation by bringing up the earth’s axis. The Duchess mishears Alice, and thinking she is talking about axes, spontaneously shouts, “Chop off her head!” The Duchess starts to sing a nasty lullaby to the baby, roughly tussling it as she sings. Upon finishing, she flings the baby at Alice and hurries out of the room to prepare for croquet with the Queen.

Alice takes the baby outside, only to discover that it is a pig. After she lets the pig toddle off, she encounters the Cheshire Cat again, grinning broadly as it rests on the bough of a tree. After inquiring of the Cheshire Cat where she might go next, he tells her that no matter where she goes she will end up somewhere. The Cheshire Cat arbitrarily suggests she visit the Mad Hatter and the March Hare, but warns her that they are both mad. When Alice responds that she does not want to be among mad people, he tells her that all people are mad, and if she is in Wonderland, she must be mad too. Alice attempts to press the point, but the Cheshire Cat changes the subject, telling Alice that it will see her at the Queen’s croquet match later. The Cheshire Cat vanishes and reappears before fading to nothing but a disembodied grin, leaving Alice to travel onward to the March Hare’s house. Upon discovering that the house is larger than she is, Alice consumes a portion of the Caterpillar’s mushroom and grows to two feet tall.

 

Chapter 7: A Mad Tea Party

     Alice approaches a large table set under the tree outside the March Hare’s house and comes across the Mad Hatter and the March Hare taking tea. They rest their elbows on a sleeping Dormouse who sits between them. They tell Alice that there is no room for her at the table, but Alice sits anyway. The March Hare offers Alice wine, but there is none. Alice tells the March Hare that his conduct is uncivil, to which he rejoins that it was uncivil of her to sit down without being invited. The Mad Hatter enters the conversation, opining that Alice’s hair “wants cutting.” Alice admonishes his rudeness, but he ignores her scolding and responds with a riddle: “Why is a raven like a writing desk?” Alice attempts to answer the riddle, which begins a big argument about semantics. After their argument, the tea party sits in silence until the Mad Hatter asks the March Hare the time. When he discovers that the March Hare’s watch, which measures the day of the month, is broken, the Mad Hatter becomes angry. He blames the March Hare for getting crumbs on the watch when the March Hare was spreading butter on it. The March Hare sullenly dips the watch in his tea, dejectedly remarking that “It was the best butter.”

 

     Alice gives up on the riddle and becomes angry with the Mad Hatter when she discovers that he doesn't know the answer either. She tells him he should not waste time asking riddles that have no answers. The Mad Hatter calmly explains that Time is a “him,” not an “it.” He goes on to recount how Time has been upset ever since the Queen of Hearts said the Mad Hatter was “murdering time” while he performed a song badly. Since then, Time has stayed fixed at six o’clock, which means that they exist in perpetual tea-time. Bored with this line of conversation, the March Hare states that he would like to hear a story, so they wake up the Dormouse. The Dormouse tells a story about three sisters who live in a treacle-well, eating and drawing treacle. Confused by the story, Alice interjects with so many questions that the Dormouse becomes insulted. Alice continues to ask questions until the Mad Hatter insults her and she storms off in disgust. As she walks, she looks back at the Mad Hatter and the March Hare as they attempt to stuff the Dormouse into a teapot.

In the wood, Alice encounters a tree with a door in it. She enters the door and finds herself back in the great hall. Alice goes back to the table with the key and uses the mushroom to grow to a size that she can reach the key, then to shrink back to the size that she can fit through the door. She goes through the door and at last arrives at the passageway to the garden.

 

Chapter 8: The Queens Croquet Ground

     Alice enters the garden and meets three gardeners in the shape of playing cards. The gardeners Two, Five, and Seven bicker with each other as they paint the white roses on the rose trees red. Upon noticing Alice, the gardeners explain that they have planted white rose trees by mistake and must paint them red before the Queen of Hearts finds out. Just then, the Queen arrives, surrounded by a great entourage of living playing cards. The gardeners scramble to their bellies to bow before the Queen, who asks for Alice’s name with great severity. Alice answers the Queen graciously and realizes she should not be afraid, as they are simply a pack of cards. The Queen asks Alice about the trembling gardeners. Alice responds flippantly, prompting the Queen to call for Alice’s beheading until the King calms her down. Upon discovering what the gardeners were doing, she orders their decapitation and moves on. Alice saves the gardeners by hiding them in a flower pot and going off with the Queen to play croquet. When she arrives at the croquet match, Alice finds out from the White Rabbit that the Duchess is under sentence of execution for boxing the Queen’s ears.

 

     Alice has a difficult time adjusting to the curious version of croquet played by the Queen. The croquet ground is ridged, the croquet balls are live hedgehogs, and the mallets are live flamingos. The various playing cards stand on all fours to form the arches that the balls are hit through. As she plays, the Queen apologetically  shouts for everyone’s decapitation. Alice attempts to slip away from the croquet match, but catches sight of the Cheshire Cat’s grin. The Cheshire Cat asks her how she is getting on, and Alice begins to complain about the Queen’s unusual behavior. The King notices the conversation and attempts to bully the Cheshire Cat, but it refuses to give in to the King’s taunts. The King becomes aggravated and calls for the Queen to remove the Cheshire Cat. The Queen carelessly orders its decapitation, but the executioner and the King cannot agree on how to execute the Cheshire Cat, who at this point is only a head floating in midair. They appeal to Alice, who suggests that they get the advice of the Duchess, who owns the Cheshire Cat. By the time the Duchess arrives, the Cheshire Cat has completely vanished.

 

Chapter 9: The Mock Turtle's Story

     After the disappearance of the Cheshire Cat, the croquet game starts up again and the Duchess takes Alice’s arm. The two start to walk, and Alice becomes uncomfortable that the Duchess holds her so close. Alice thinks that the Duchess is behaving pleasantly because there isn't any pepper present. The two walk and talk, and the Duchess takes every opportunity to explain various moral lessons to Alice. The Duchess attempts to put her hand around Alice’s waist, but Alice convinces her not to, telling her that the flamingo croquet mallet might bite. They run into the Queen, who sternly orders the Duchess off and asks Alice to resume the croquet game.

 

     In little time, the Queen narrows the croquet game down to Alice, the King, and herself. All of the other players have been sent off for be headings. With no soldiers remaining to act as arches, the Queen concludes the game and decides that Alice should visit the Mock Turtle. While the King pardons the condemned croquet players, the Queen brings Alice to the Gryphon, who leads her to the Mock Turtle. En route, the Gryphon explains to Alice that the Queen never actually executes anyone. Alice meets the Mock Turtle and immediately becomes concerned since he looks so sad. The Gryphon shows no sympathy for the Mock Turtle, explaining to Alice that he only fancies himself as being sad.

Amid constant sobbing, the Mock Turtle begins his tale by explaining that he used to be a real turtle. He went to sea school every day, and his master was an old turtle named Tortoise. Alice interrupts, asking why the teacher would go by the name of “Tortoise” if he wasn't a tortoise. The Mock Turtle chastises her, explaining that he was so named because he “taught us.” He goes on to talk about his education, which he considers to be the finest available. He studied a variety of unusual subjects, including Reeling and Writing, as well as Ambition, Distraction, Uglification, and Derision. Alice inquires about the length of the lessons, and the Mock Turtle says that they became shorter with each passing day. Alice finds this puzzling, but the Mock Turtle explains that they were called lessons because they “lessen.” When Alice asks what happened when there was no time left for lessons, the Gryphon changes the subject to games.

 

Chapter 10: The Lobster Quadrille

     The Mock Turtle continues to sigh and sob and finally asks Alice if she has ever been introduced to a lobster. Alice almost volunteers that she once tasted one, but checks herself and simply says no. The Mock Turtle and the Gryphon describe the Lobster-Quadrille, a dance where all of the sea animals (except the jellyfish) partner up with the lobsters, advance from the seashore and throw the lobsters out to sea. The Mock Turtle and Gryphon decide to demonstrate the first figure of the Lobster-Quadrille for Alice, even though they don’t have any lobsters. As they dance, the Mock Turtle sings a tune about a whiting and a snail. After they finish the dance, Alice asks about the whiting, holding back her impulse to mention that she has also tasted whiting. The Gryphon explains to Alice that despite her misconception, whiting does not have crumbs and is named a whiting because it shines the sea animals’ shoes. Noting that in the song, the porpoise steps on the whiting’s tail, Alice says that had she been in the whiting’s place she would have left the porpoise out of the dance. The Mock Turtle explains to Alice that it is unwise for a fish to go anywhere without a “porpoise” (punning on purpose).

 

     The Gryphon and the Mock Turtle ask Alice to recount her adventures, and Alice relates her travels in Wonderland, getting as far as her encounter with the Caterpillar before they interrupt her. They find it “curious” that Alice botched the words to “Father William,” and they order her to recite the poem “‘Tis the voice of the sluggard.” Alice messes up the words of this poem, too, which greatly befuddles the Mock Turtle, who wants explanations of the nonsensical verse that results. The Gryphon recommends that she stop reciting. He offers to show her the Lobster-Quadrille again or hear a song by the Mock Turtle. Alice requests the song and the Mock Turtle sings “Turtle Soup.” As the Mock Turtle finishes the song, the Gryphon hears the cry “The trial’s beginning!” and whisks Alice away.

 

Chapter 11: Who Stole the Tarts

     Alice arrives in the courtroom and finds the King and Queen of Hearts on their thrones, surrounded by a large crowd of animals and the whole deck of cards. The Knave lies chained before them. Alice surveys the room and takes great pleasure in identifying the various features of a court of law that she has read about. Alice notices that all of the jurors are writing down their own names, which the Gryphon explains that they all must do lest they forget their names before the trial’s end. Alice calls the jurors “stupid things,” and the jurors immediately write this down. She snatches a squeaking pencil out of the hand of the juror Bill, last seen as the servant of the White Rabbit, and he promptly begins writing with his finger.

 

     The White Rabbit, serving the court as a herald, reads the accusation that the Knave of Hearts has stolen the Queen’s tarts. The Mad Hatter comes forth as the first witness, bearing a teacup and a piece of bread and butter. The King bids the Hatter remove his hat, but the Hatter refuses, explaining that he does not own the hats, he merely sells them. As Alice watches, she finds that she has started to grow again. The Dormouse becomes upset by Alice’s growth and storms off to the other side of the court to avoid being crushed by Alice. The Hatter delivers a bungled testimony, nervously suggesting that the March Hare said something. Before he can relate what the March Hare said, the Hare denies that he said something. The Hatter tries to explain that the Dormouse said something, but the Dormouse doesn't reply because he has fallen fast asleep.

A juror asks the Hatter what it was the Dormouse said, but the Hatter cannot remember. The King insults the Hatter’s stupidity, which prompts a guinea pig to start cheering. The guinea pig is immediately “suppressed” by being tied up in a bag and sat on. Once the guinea pig has been suppressed, the King commands the Hatter to stand down. The Hatter replies that he can stand no lower, so the King bids him sit down. Another guinea pig begins cheering and is similarly suppressed. Finally, the King permits the Hatter to leave, and he sneaks off before the Queen has time to order one of the officers to chop off his head.

The King calls the Cook as the next witness. The King asks her what the tarts are made of, and the Cook replies “Pepper.” The Dormouse sleepily calls out the word “treacle,” and the courtroom flies into chaos. Amid-st the frenzy, the Cook disappears. The King demands that the next witness be called, and the White Rabbit calls Alice to the stand.

 

Chapter 12: Alice's Evidence

     Alice jumps to the White Rabbit’s call to the stand. She forgets that she has grown larger and knocks over the jury stand, then scrambles to put all of the jurors back. Alice claims to know “nothing whatever” about the tarts, which the King deems “very important.” The White Rabbit corrects the King, suggesting that he in fact means “unimportant.” The King agrees, muttering the words “important” and “unimportant” to himself.

 

     The King interjects with Rule 42, which states, “All persons more than a mile high to leave the court.” Everyone turns to Alice, who denies she is a mile high and accuses the King of fabricating the rule. The King replies that Rule 42 is the oldest rule in the book, but Alice retorts that if it is the oldest rule in the book, it ought to be the first rule. The King becomes quiet for a moment before calling for a verdict. The White Rabbit interrupts and declares that more evidence must be presented first. He presents a paper supposedly written by the Knave, though it is not written in the Knave’s handwriting. The Knave refutes the charge, explaining that there is no signature on the document. The King reasons that the Knave must have meant mischief because he did not sign the note like an honest man would. The court seems pleased by this reasoning, and the Queen concludes that the paper proves the Knave’s guilt. Alice demands to read the poem on the paper. While the poem appears to have no meaning, the King provides an explanation and calls for a verdict. The Queen demands that the sentence come before the verdict. Alice chaffs at this proposal and criticizes the Queen, who calls for Alice’s beheading. Alice has grown to her full size and bats away the playing cards as they fly upon her.

Alice suddenly wakes up and finds herself back on her sister’s lap at the riverbank. She tells her adventures to her sister who bids her go inside for tea. Alice traipses off, while her sister remains by the riverbank daydreaming. She envisions the characters from Alice’s adventures, but knows that when she opens her eyes the images will dissipate. She imagines that Alice will one day grow older but retain her childlike spirit and recount her adventures to other children.

 

 

Character List:

 

Alice -  The seven-year-old protagonist of the story. Alice believes that the world is orderly and stable, and she has an insatiable curiosity about her surroundings. Wonderland challenges and frustrates her perceptions of the world.

Read an in-depth analysis of Alice.

 

 

The White Rabbit -  The frantic, harried Wonderland creature that originally leads Alice to Wonderland. The White Rabbit is figure of some importance, but he is manic, timid, and occasionally aggressive.

 

The Queen of Hearts -  The ruler of Wonderland. The Queen is severe and domineering, continually screaming for her subjects to be beheaded.

Read an in-depth analysis of The Queen of Hearts.

 

 

The King of Hearts -  The co-ruler of Wonderland. The King is ineffectual and generally unlikable, but lacks the Queen’s ruthlessness and undoes her orders of execution.

 

The Cheshire Cat -  A perpetually grinning cat who appears and disappears at will. The Cheshire Cat displays a detached, clearheaded logic and explains Wonderland’s madness to Alice.

Read an in-depth analysis of The Cheshire Cat.

 

 

The Duchess -  The Queen’s uncommonly ugly cousin. The Duchess behaves rudely to Alice at first, but later treats her so affectionately that her advances feel threatening.

 

The Caterpillar - A Wonderland creature. The Caterpillar sits on a mushroom, smokes a hookah, and treats Alice with contempt. He directs Alice to the magic mushroom that allows her to shrink and grow.

 

The Mad Hatter -  A small, impolite hatter who lives in perpetual tea-time. The Mad Hatter enjoys frustrating Alice.

 

The March Hare -  The Mad Hatter’s tea-time companion. The March Hare takes great pleasure in frustrating Alice.

 

The Dormouse -  The Mad Hatter and March Hare’s companion. The Dormouse sits at the tea table and drifts in and out of sleep.

 

The Gryphon -  A servant to the Queen who befriends Alice. The Gryphon escorts Alice to see the Mock Turtle.

 

The Mock Turtle -  A turtle with the head of a calf. The Mock Turtle is friendly to Alice but is exceedingly sentimental and self-absorbed.

 

Alice’s sister -  The only character whom Alice interacts with outside of Wonderland. Alice’s sister daydreams about Alice’s adventures as the story closes.

 

The Knave of Hearts -  An attendant to the King and Queen. The Knave has been accused of stealing the Queen’s tarts.

 

The Mouse -  The first Wonderland creature that Alice encounters. The Mouse is initially frightened of Alice and her talk about her pet cat, and eventually tells the story of Fury and the Mouse that foreshadows the Knave of Heart’s trial.

 

The Dodo -  A Wonderland creature. The Dodo tends to use big words, and others accuse him of not knowing their meanings. He proposes that the animals participate in a Caucus race.

 

The Duck, the Lory, and the Eaglet -  Wonderland creatures who participate in the Caucus race.

 

The Cook -  The Duchess’s cook, who causes everyone to sneeze with the amount of pepper she uses in her cooking. The Cook is ill-tempered, throwing objects at the Duchess and refusing to give evidence at the trial.

 

The Pigeon -  A Wonderland creature who believes Alice is a serpent. The pigeon is sulky and angry and thinks Alice is after her eggs.

 

Two, Five, and Seven -  The playing-card gardeners. Two, Five, and Seven are fearful and fumbling, especially in the presence of the Queen.

 

Bill -  A lizard who first appears as a servant of the White Rabbit and later as a juror at the trial. Bill is stupid and ineffectual.

 

The Frog-Footman -  The Duchess’s footman. The Frog-footman is stupid and accustomed to the fact that nothing makes sense in Wonderland.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comments (0)

You don't have permission to comment on this page.